“In the woods of Roanoke, shadows linger longer. Trust is a fleeting flame. And somewhere, beneath the hush of pine, the witch prepares the final ritual.”

If you’ve played Pagan: Fate of Roanoke, you already know it’s not just a game — it’s a whispered story unfolding in the smoke between card draws. Set in 1587 during the mysterious disappearance of the Roanoke colony, this asymmetric 2-player board game pits a cunning Witch against a relentless Witch-Hunter in a chilling duel of secrets, suspicion, and survival.
To elevate the experience, we created an original folk-horror soundtrack inspired by the game’s dark colonial aesthetic and thematic tension. At the heart of it lies a haunting original song: “The Witch Walks at Dusk.”
🎶 About the Song
“The Witch Walks at Dusk” is a lyrical ballad told from the villagers’ point of view — equal parts warning and confession. Set to a slow, 6/8 folk rhythm and rich with acoustic textures, the song weaves together fingerpicked guitar, bowed psaltery, bodhrán drums, and ambient forest sounds. A haunting female lead carries the melody, with whispered harmonies echoing the voices of the woods.
“Speak her name, she’ll never come —
But your dreams will rot ‘til the reckoning’s done.”
🪕 Music for the Game Table
Alongside the song, we composed a full 8-track original soundtrack for Pagan: Fate of Roanoke, designed specifically to be looped during gameplay. Each track corresponds to a key stage in the narrative arc:
- Lost Colony Overture — a misty opening to set the tone
- Village of Suspects — eerie tension as players choose actions
- Hunter’s Resolve — martial, determined, and rhythmic
- Witch’s Brew — bubbling arcane ambience
- Secrets in the Pines — stealthy nighttime movements
- The Ritual Circle — climactic, pulsing ritual energy
- Trial by Fire — the final deduction showdown
- Roanoke Reclaimed — a bittersweet conclusion
All music loops cleanly and is mixed to allow tabletop conversation. If you’re playing the game solo or in a dimly lit room — trust us, this soundtrack transforms the mood.

🎨 Visual Companion
To bring the score to life, we also created a unique set of thematic images — one for each track. These dark, cinematic paintings capture the game’s visual identity: weathered cabins, forest rituals, suspicious villagers, and the ever-present fog of uncertainty. They’re perfect for digital backgrounds, music videos, or just setting the tone before the game begins.
🎧 How to Use This Soundtrack
- Play tracks in order during your session, syncing the flow with your game’s intensity.
- Loop “The Witch Walks at Dusk” as an epilogue once the game ends — win or lose, the melody lingers.
- Use image-track pairings as YouTube visuals, VTT backdrops, or screensavers for atmospheric immersion.
🎤 Want to Create Your Own?
We also include AI-generation prompts for those who want to remix, expand, or voice the soundtrack using tools like Suno, AIVA, or ElevenLabs. Whether you want a whispered version of the ballad, a lute-only mix, or a remix in Latin chant — we’ve got you covered.
🔮 Final Thoughts
Pagan: Fate of Roanoke thrives on tension — not just between two players, but between reason and faith, secrecy and revelation, nature and civilization. This soundtrack was built to serve that fragile balance.
So dim the lantern. Shuffle your decks. Place your first pawn.
And listen carefully.
“Oh the witch walks at dusk… and the veil grows thin.”
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